We research with games!

Here in the Game Research Lab (GRL) we use digital games as a medium for academic research. We consider entertainment games and 'serious' games equally valuable objects of study, and involve both in our work. The GRL develops novel computational and design approaches for creating, playing, and analysing games; and pursue both the application of state-of-the-art AI research to games and new insights for AI from games. The GRL is fundamentally interdisciplinary and actively pursues collaborations that challenge the current understanding of games. Our research has strong links to HCI, cognitive science, social science, and digital humanities.

The Lab Team

Our group of player characters.

Mike Preuss

Assistant Professor
Mike is doing research on algorithms in game AI and how to apply them to practical problems, in the games domain and beyond (e.g. engineering, chemical, social media computing). He is involved in pushing AI use into new areas of game research, as with Team AI (human/agent as well as agent/agent cooperation). He is a regular co-organizer of conferences as IEEE CoG (formerly CIG) and an associate editor of the IEEE Transactions on Games.

Marcello A. Gómez-Maureira

PhD Candidate
Researcher and designer, drawn to projects that involve multidisciplinary challenges and the potential to build connections between them. Formally trained as mechanical engineer and video game developer, his ongoing research interests focus on the interplay between humans and interactive technology, as well as the prospects of designing the impact of technology on society and human emotions.

Giulio Barbero

PhD Candidate
I moved to the Netherlands in 2014 to start my studies. Now researching the use of video games and gamification practices for education.

Hainan Yu

MSc Student
Learning video games and multi-agent system. Playing as a player.