馃鈥嶐煄擄笍 Student Theses

The following student theses involved games as part of their research project at LIACS.

    • 2023
      Jelmer Prins  (Masters Thesis)
      Deep Reinforcement Learning for Micro Battles in StarCraft 2
      Supervised by Mike Preuss and Marcello A. G贸mez-Maureira
    • 2023
      Vincent Prins  (Masters Thesis)
      Dungeons & Firearms: AI-Directing Action Intensity of Procedural Levels
      Supervised by Mike Preuss and Walter Kosters and Matthias M眉ller-Brockhausen
    • 2023
      Lex Janssens  (Bachelor Thesis)
      Crossy Road AI: How will the chicken cross the road?
      Supervised by Matthias M眉ller-Brockhausen and Thomas Moerland
    • 2021
      Edith J盲rv  (Masters Thesis)
      All Work and No Play Makes Jack an Inefficient Employee: a Study on Video Games' Effects on Sustained Attention
      Supervised by Iris Yocarini and Marcello A. G贸mez-Maureira
    • 2021
      Duncan Kampert  (Masters Thesis)
      Mimicking the Human Approach in the Game of Hive
      Supervised by Ana-Lucia Varbanescu and Matthias M眉ller-Brockhausen and Aske Plaat
    • 2021
      Jianing Wang  (Masters Thesis)
      Count-Based Exploration for Multi-Agent Learning
      Supervised by Aske Plaat and Matthias M眉ller-Brockhausen
    • 2020
      Romy Koch  (Masters Thesis)
      Losing yourself; the bidirectional influence of the player and the role in table top role playing games
      Supervised by Max J. van Duijn and Marcello A. G贸mez-Maureira
    • 2020
      Claudia M. Agustini Quiroz  (Masters Thesis)
      Narrative Choices and Agency
      Supervised by Max J. van Duijn and Marcello A. G贸mez-Maureira
    • 2019
      Giulio Barbero  (Masters Thesis)
      Intentionality and Engagement: The effects of video game engagement on mindreading performance
      Supervised by Max J. van Duijn and Marcello A. G贸mez-Maureira
    • 2019
      Lotte van der Kamp  (Masters Thesis)
      First Person vs. Third Person perspective in a digital Memory Palace
      Supervised by Tessa
    • 2018
      Yanni Xiong  (Masters Thesis)
      Gamified Learning: Using Narrative to Enhance Second Language Learning
      Supervised by Fons J. Verbeek and Marcello A. G贸mez-Maureira
    • 2018
      Yanni Xiong  (Masters Thesis)
      Gamified Learning: Using Narrative to Enhance Second Language Learning
      Supervised by Fons J. Verbeek and Marcello A. G贸mez-Maureira