2020
—
Computational Thinking through Design Patterns in Video Games.
FDG '20: International Conference on the Foundations of Digital Games, Bugibba, Malta, September 15-18, 2020;
DOI:
10.1145/3402942.3409622
Giulio Barbero,
Marcello A. Gómez-Maureira,
Felienne F. J. Hermans
2008
—
Intelligent anti-grouping in real-time strategy games.
Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Perth, Australia, 15-18 December, 2008;
DOI:
10.1109/CIG.2008.5035622
Nicola Beume,
Tobias Hein,
Boris Naujoks,
Nico Piatkowski,
Mike Preuss,
Simon Wessing
2008
—
Measuring flow as concept for detecting game fun in the Pac-Man game.
Proceedings of the IEEE Congress on Evolutionary Computation, CEC 2008, June 1-6, 2008, Hong Kong, China;
DOI:
10.1109/CEC.2008.4631264
Nicola Beume,
Holger Danielsiek,
Christian Eichhorn,
Boris Naujoks,
Mike Preuss,
Klaus D. Stiller,
Simon Wessing
2008
—
To model or not to model: Controlling Pac-Man ghosts without incorporating global knowledge.
Proceedings of the IEEE Congress on Evolutionary Computation, CEC 2008, June 1-6, 2008, Hong Kong, China;
DOI:
10.1109/CEC.2008.4631266
Nicola Beume,
Tobias Hein,
Boris Naujoks,
Georg Neugebauer,
Nico Piatkowski,
Mike Preuss,
Raphael Stür,
Andreas Thom
2016
—
An integrated process for game balancing.
IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016;
DOI:
10.1109/CIG.2016.7860425
Marlene Beyer,
Aleksandr Agureikin,
Alexander Anokhin,
Christoph Laenger,
Felix Nolte,
Jonas Winterberg,
Marcel Renka,
Martin Rieger,
Nicolas Pflanzl,
Mike Preuss,
Vanessa Volz
2014
—
Automatic Camera Control: A Dynamic Multi-Objective Perspective.
Applications of Evolutionary Computation - 17th European Conference, EvoApplications 2014, Granada, Spain, April 23-25, 2014, Revised Selected Papers;
DOI:
10.1007/978-3-662-45523-4_30
Paolo Burelli,
Mike Preuss
2016
—
Guest Editorial Real-Time Strategy Games.
IEEE Trans. Comput. Intell. AI Games;
DOI:
10.1109/TCIAIG.2016.2601116
Michael Buro,
Santiago Ontañón,
Mike Preuss
2019
—
StarCraft Bots and Competitions.
Encyclopedia of Computer Graphics and Games.;
DOI:
10.1007/978-3-319-08234-9_18-1
David Churchill,
Mike Preuss,
Florian Richoux,
Gabriel Synnaeve,
Alberto Uriarte,
Santiago Ontañón,
Michal Certický
2020
—
FakeYou! - A Gamified Approach for Building and Evaluating Resilience Against Fake News.
Disinformation in Open Online Media - Second Multidisciplinary International Symposium, MISDOOM 2020, Leiden, The Netherlands, October 26-27, 2020, Proceedings;
DOI:
10.1007/978-3-030-61841-4_15
Lena Clever,
Dennis Assenmacher,
Kilian Müller,
Moritz Vinzent Seiler,
Dennis M. Riehle,
Mike Preuss,
Christian Grimme
2008
—
Intelligent moving of groups in real-time strategy games.
Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Perth, Australia, 15-18 December, 2008;
DOI:
10.1109/CIG.2008.5035623
Holger Danielsiek,
Raphael Stür,
Andreas Thom,
Nicola Beume,
Boris Naujoks,
Mike Preuss
2010
—
AI and computational intelligence for real-time strategy games.
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010;
DOI:
10.1109/ITW.2010.5593384
Johan Hagelbäck,
Stefan J. Johansson,
Mike Preuss
2010
—
RedTNet: A network model for strategy games.
Proceedings of the IEEE Congress on Evolutionary Computation, CEC 2010, Barcelona, Spain, 18-23 July 2010;
DOI:
10.1109/CEC.2010.5586505
Philip Hingston,
Mike Preuss,
Daniel Spierling
2011
—
Red teaming with coevolution.
Proceedings of the IEEE Congress on Evolutionary Computation, CEC 2011, New Orleans, LA, USA, 5-8 June, 2011;
DOI:
10.1109/CEC.2011.5949747
Philip Hingston,
Mike Preuss
2016
—
MCTS/EA hybrid GVGAI players and game difficulty estimation.
IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016;
DOI:
10.1109/CIG.2016.7860384
Hendrik Horn,
Vanessa Volz,
Diego Perez Liebana,
Mike Preuss
2012
—
BeatTheBeat music-based procedural content generation in a mobile game.
2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012;
DOI:
10.1109/CIG.2012.6374172
Annika Jordan,
Dimitri Scheftelowitsch,
Jan Lahni,
Jannic Hartwecker,
Matthias Kuchem,
Mirko Walter-Huber,
Nils Vortmeier,
Tim Delbrügger,
Ümit Güler,
Igor Vatolkin,
Mike Preuss
2009
—
Is human-like and well playing contradictory for Diplomacy bots?
Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009;
DOI:
10.1109/CIG.2009.5286472
Markus Kemmerling,
Niels Ackermann,
Nicola Beume,
Mike Preuss,
Sebastian Uellenbeck,
Wolfgang Walz
2010
—
Automatic adaptation to generated content via car setup optimization in TORCS.
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010;
DOI:
10.1109/ITW.2010.5593361
Markus Kemmerling,
Mike Preuss
2011
—
Nested Look-Ahead Evolutionary Algorithm Based Planning for a Believable Diplomacy Bot.
Applications of Evolutionary Computation - EvoApplications 2011: EvoCOMPLEX, EvoGAMES, EvoIASP, EvoINTELLIGENCE, EvoNUM, and EvoSTOC, Torino, Italy, April 27-29, 2011, Proceedings, Part I;
DOI:
10.1007/978-3-642-20525-5_9
Markus Kemmerling,
Niels Ackermann,
Mike Preuss
2012
—
2017
—
Multi-objective Adaptation of a Parameterized GVGAI Agent Towards Several Games.
Evolutionary Multi-Criterion Optimization - 9th International Conference, EMO 2017, Münster, Germany, March 19-22, 2017, Proceedings;
DOI:
10.1007/978-3-319-54157-0_25
Ahmed Khalifa,
Mike Preuss,
Julian Togelius
2013
—
Multi-objective assessment of pre-optimized build orders exemplified for StarCraft 2.
2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013;
DOI:
10.1109/CIG.2013.6633626
Matthias Kuchem,
Mike Preuss,
Günter Rudolph
2019
—
Orchestrating Game Generation.
IEEE Trans. Games;
DOI:
10.1109/TG.2018.2870876
Antonios Liapis,
Georgios N. Yannakakis,
Mark J. Nelson,
Mike Preuss,
Rafael Bidarra
2010
—
The 2009 Simulated Car Racing Championship.
IEEE Trans. Comput. Intell. AI Games;
DOI:
10.1109/TCIAIG.2010.2050590
Daniele Loiacono,
Pier Luca Lanzi,
Julian Togelius,
Enrique Onieva,
David A. Pelta,
Martin V. Butz,
Thies D. Lönneker,
Luigi Cardamone,
Diego Perez Liebana,
Yago Sáez,
Mike Preuss,
Jan Quadflieg
2012
—
Computational intelligence in games.
Genetic and Evolutionary Computation Conference, GECCO '12, Philadelphia, PA, USA, July 7-11, 2012, Companion Material Proceedings;
DOI:
10.1145/2330784.2330934
Daniele Loiacono,
Mike Preuß
2013
—
Computational intelligence and games.
Genetic and Evolutionary Computation Conference, GECCO '13, Amsterdam, The Netherlands, July 6-10, 2013, Companion Material Proceedings;
DOI:
10.1145/2464576.2480815
Daniele Loiacono,
Mike Preuss
2012
—
Artificial and Computational Intelligence in Games (Dagstuhl Seminar 12191).
Dagstuhl Reports;
DOI:
10.4230/DagRep.2.5.43
Simon M. Lucas,
Michael Mateas,
Mike Preuss,
Pieter Spronck,
Julian Togelius
2013
—
Artificial and Computational Intelligence in Games
ISBN: 978-3-939897-62-0
Editor(s):
Simon M. Lucas,
Michael Mateas,
Mike Preuss,
Pieter Spronck,
Julian Togelius
2015
—
Artificial and Computational Intelligence in Games: Integration (Dagstuhl Seminar 15051).
Dagstuhl Reports;
DOI:
10.4230/DagRep.5.1.207
Simon M. Lucas,
Michael Mateas,
Mike Preuss,
Pieter Spronck,
Julian Togelius
2020
—
Towards a Taxonomy of AI in Hybrid Board Games.
FDG '20: International Conference on the Foundations of Digital Games, Bugibba, Malta, September 15-18, 2020;
DOI:
10.1145/3402942.3409607
Marcello A. Gómez Maureira,
Giulio Barbero,
Maria Freese,
Mike Preuss
2013
—
A Survey of Real-Time Strategy Game AI Research and Competition in StarCraft.
IEEE Trans. Comput. Intell. AI Games;
DOI:
10.1109/TCIAIG.2013.2286295
Santiago Ontañón,
Gabriel Synnaeve,
Alberto Uriarte,
Florian Richoux,
David Churchill,
Mike Preuss
2019
—
RTS AI Problems and Techniques.
Encyclopedia of Computer Graphics and Games.;
DOI:
10.1007/978-3-319-08234-9_17-1
Santiago Ontañón,
Gabriel Synnaeve,
Alberto Uriarte,
Florian Richoux,
David Churchill,
Mike Preuss
2020
—
Obstacle Tower Without Human Demonstrations: How Far a Deep Feed-Forward Network Goes with Reinforcement Learning.
IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020;
DOI:
10.1109/CoG47356.2020.9231802
Marco Pleines,
Jenia Jitsev,
Mike Preuss,
Frank Zimmer
2019
—
An Experiment on Game Facet Combination.
IEEE Conference on Games, CoG 2019, London, United Kingdom, August 20-23, 2019;
DOI:
10.1109/CIG.2019.8848073
Raphael Patrick Prager,
Laura Troost,
Simeon Brüggenjürgen,
David Melhart,
Georgios N. Yannakakis,
Mike Preuss
2010
—
Towards Intelligent Team Composition and Maneuvering in Real-Time Strategy Games.
IEEE Trans. Comput. Intell. AI Games;
DOI:
10.1109/TCIAIG.2010.2047645
Mike Preuss,
Nicola Beume,
Holger Danielsiek,
Tobias Hein,
Boris Naujoks,
Nico Piatkowski,
Raphael Stür,
Andreas Thom,
Simon Wessing
2011
—
TORCS sensor noise removal and multi-objective track selection for driving style adaptation.
2011 IEEE Conference on Computational Intelligence and Games, CIG 2011, Seoul, South Korea, August 31 - September 3, 2011;
DOI:
10.1109/CIG.2011.6032025
Mike Preuss,
Jan Quadflieg,
Günter Rudolph
2012
—
Diversified Virtual Camera Composition.
Applications of Evolutionary Computation - EvoApplications 2012: EvoCOMNET, EvoCOMPLEX, EvoFIN, EvoGAMES, EvoHOT, EvoIASP, EvoNUM, EvoPAR, EvoRISK, EvoSTIM, and EvoSTOC, Málaga, Spain, April 11-13, 2012, Proceedings;
DOI:
10.1007/978-3-642-29178-4_27
Mike Preuss,
Paolo Burelli,
Georgios N. Yannakakis
2013
—
Reactive strategy choice in StarCraft by means of Fuzzy Control.
2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013;
DOI:
10.1109/CIG.2013.6633627
Mike Preuss,
Daniel Kozakowski,
Johan Hagelbäck,
Heike Trautmann
2014
—
Searching for good and diverse game levels.
2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014;
DOI:
10.1109/CIG.2014.6932908
Mike Preuss,
Antonios Liapis,
Julian Togelius
2015
—
Conference Report on IEEE CIG 2014 [Conference Reports].
IEEE Comput. Intell. Mag.;
DOI:
10.1109/MCI.2014.2369880
Mike Preuss,
Günter Rudolph
2018
—
Integrated Balancing of an RTS Game: Case Study and Toolbox Refinement.
2018 IEEE Conference on Computational Intelligence and Games, CIG 2018, Maastricht, The Netherlands, August 14-17, 2018;
DOI:
10.1109/CIG.2018.8490426
Mike Preuss,
Thomas Pfeiffer,
Vanessa Volz,
Nicolas Pflanzl
2020
—
A Games Industry Perspective on Recent Game AI Developments.
Künstliche Intell.;
DOI:
10.1007/s13218-020-00643-0
Mike Preuss,
Sebastian Risi
2010
—
Learning the track and planning ahead in a car racing controller.
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010;
DOI:
10.1109/ITW.2010.5593327
Jan Quadflieg,
Mike Preuss,
Oliver Kramer,
Günter Rudolph
2011
—
Driving Faster Than a Human Player.
Applications of Evolutionary Computation - EvoApplications 2011: EvoCOMPLEX, EvoGAMES, EvoIASP, EvoINTELLIGENCE, EvoNUM, and EvoSTOC, Torino, Italy, April 27-29, 2011, Proceedings, Part I;
DOI:
10.1007/978-3-642-20525-5_15
Jan Quadflieg,
Mike Preuss,
Günter Rudolph
2014
—
Driving as a human: a track learning based adaptable architecture for a car racing controller.
Genet. Program. Evolvable Mach.;
DOI:
10.1007/s10710-014-9227-z
Jan Quadflieg,
Mike Preuss,
Günter Rudolph
2015
—
How costly is a good compromise: Multi-objective TORCS controller parameter optimization.
2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015;
DOI:
10.1109/CIG.2015.7317933
Jan Quadflieg,
Günter Rudolph,
Mike Preuss
2020
—
From Chess and Atari to StarCraft and Beyond: How Game AI is Driving the World of AI.
Künstliche Intell.;
DOI:
10.1007/s13218-020-00647-w
Sebastian Risi,
Mike Preuss
2020
—
Behind DeepMind's AlphaStar AI that Reached Grandmaster Level in StarCraft II.
Künstliche Intell.;
DOI:
10.1007/s13218-020-00642-1
Sebastian Risi,
Mike Preuss
2020
—
2020
—
Applications of Artificial Intelligence in Live Action Role-Playing Games (LARP).
IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020;
DOI:
10.1109/CoG47356.2020.9231724
Christoph Salge,
Emily Short,
Mike Preuss,
Spyridon Samothrakis,
Pieter Spronck
2018
—
Planning chemical syntheses with deep neural networks and symbolic AI.
Nat.;
DOI:
10.1038/nature25978
Marwin H. S. Segler,
Mike Preuss,
Mark P. Waller
2015
—
Player-adaptive Spelunky level generation.
2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015;
DOI:
10.1109/CIG.2015.7317948
David Stammer,
Tobias Günther,
Mike Preuss
2010
—
Multiobjective exploration of the StarCraft map space.
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010;
DOI:
10.1109/ITW.2010.5593346
Julian Togelius,
Mike Preuss,
Nicola Beume,
Simon Wessing,
Johan Hagelbäck,
Georgios N. Yannakakis
2013
—
Controllable procedural map generation via multiobjective evolution.
Genet. Program. Evolvable Mach.;
DOI:
10.1007/s10710-012-9174-5
Julian Togelius,
Mike Preuss,
Nicola Beume,
Simon Wessing,
Johan Hagelbäck,
Georgios N. Yannakakis,
Corrado Grappiolo
2013
—
Procedural Content Generation: Goals, Challenges and Actionable Steps.
Artificial and Computational Intelligence in Games;
DOI:
10.4230/DFU.Vol6.12191.61
Julian Togelius,
Alex J. Champandard,
Pier Luca Lanzi,
Michael Mateas,
Ana Paiva,
Mike Preuss,
Kenneth O. Stanley
2020
—
On the Potential of Rocket League for Driving Team AI Development.
2020 IEEE Symposium Series on Computational Intelligence, SSCI 2020, Canberra, Australia, December 1-4, 2020;
DOI:
10.1109/SSCI47803.2020.9308248
Yannick Verhoeven,
Mike Preuss
2018
—
Towards Embodied StarCraft II Winner Prediction.
Computer Games - 7th Workshop, CGW 2018, Held in Conjunction with the 27th International Conference on Artificial Intelligence, IJCAI 2018, Stockholm, Sweden, July 13, 2018, Revised Selected Papers;
DOI:
10.1007/978-3-030-24337-1_1
Vanessa Volz,
Mike Preuss,
Mathias Kirk Bonde
2018
—
A Social Science-based Approach to Explanations for (Game) AI.
2018 IEEE Conference on Computational Intelligence and Games, CIG 2018, Maastricht, The Netherlands, August 14-17, 2018;
DOI:
10.1109/CIG.2018.8490361
Vanessa Volz,
Kevin Majchrzak,
Mike Preuss
2019
—
Alternative Loss Functions in AlphaZero-like Self-play.
IEEE Symposium Series on Computational Intelligence, SSCI 2019, Xiamen, China, December 6-9, 2019;
DOI:
10.1109/SSCI44817.2019.9002814
Hui Wang,
Michael Emmerich,
Mike Preuss,
Aske Plaat
2020
—
Warm-Start AlphaZero Self-play Search Enhancements.
Parallel Problem Solving from Nature - PPSN XVI - 16th International Conference, PPSN 2020, Leiden, The Netherlands, September 5-9, 2020, Proceedings, Part II;
DOI:
10.1007/978-3-030-58115-2_37
Hui Wang,
Mike Preuss,
Aske Plaat