2023
—
Jelmer Prins
(Masters Thesis)
Deep Reinforcement Learning for Micro Battles in StarCraft 2
Supervised by Mike Preuss and Marcello A. G贸mez-Maureira
2023
—
Vincent Prins
(Masters Thesis)
Dungeons & Firearms: AI-Directing Action Intensity of Procedural Levels
Supervised by Mike Preuss and Walter Kosters and Matthias M眉ller-Brockhausen
2023
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Lex Janssens
(Bachelor Thesis)
Crossy Road AI: How will the chicken cross the road?
Supervised by Matthias M眉ller-Brockhausen and Thomas Moerland
2021
—
Edith J盲rv
(Masters Thesis)
All Work and No Play Makes Jack an Inefficient Employee: a Study on Video Games' Effects on Sustained Attention
Supervised by Iris Yocarini and Marcello A. G贸mez-Maureira
2021
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Duncan Kampert
(Masters Thesis)
Mimicking the Human Approach in the Game of Hive
Supervised by Ana-Lucia Varbanescu and Matthias M眉ller-Brockhausen and Aske Plaat
2021
—
Jianing Wang
(Masters Thesis)
Count-Based Exploration for Multi-Agent Learning
Supervised by Aske Plaat and Matthias M眉ller-Brockhausen
2020
—
Romy Koch
(Masters Thesis)
Losing yourself; the bidirectional influence of the player and the role in table top role playing games
Supervised by Max J. van Duijn and Marcello A. G贸mez-Maureira
2020
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Claudia M. Agustini Quiroz
(Masters Thesis)
Narrative Choices and Agency
Supervised by Max J. van Duijn and Marcello A. G贸mez-Maureira
2019
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Giulio Barbero
(Masters Thesis)
Intentionality and Engagement: The effects of video game engagement on mindreading performance
Supervised by Max J. van Duijn and Marcello A. G贸mez-Maureira
2019
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Lotte van der Kamp
(Masters Thesis)
First Person vs. Third Person perspective in a digital Memory Palace
Supervised by Tessa
2018
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Yanni Xiong
(Masters Thesis)
Gamified Learning: Using Narrative to Enhance Second Language Learning
Supervised by Fons J. Verbeek and Marcello A. G贸mez-Maureira
2018
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Yanni Xiong
(Masters Thesis)
Gamified Learning: Using Narrative to Enhance Second Language Learning
Supervised by Fons J. Verbeek and Marcello A. G贸mez-Maureira